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https://github.com/wesnoth/wesnoth
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5c9065eb7e
when two special weapons use multiply and divide with the same id, both operations are used, isn't that so why should it be different with 'add' and 'sub' where it's the larger value that is used (if asub=value_sub and add=value_add are used and value_sub>value_add then value_sub is used). This logic is counter-intuitive. that multiplication/division is applied to (base_value +- add/sub) is understandable but not this discrimination. For me add and sub should still be usable; even if it means changing the rules, but I think we will gain clarity in the end. |
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ai | ||
campaigns | ||
core | ||
gui | ||
hardwired | ||
languages | ||
lua | ||
modifications/pick_advance | ||
multiplayer | ||
schema | ||
test | ||
themes | ||
tools | ||
_main.cfg | ||
achievements.cfg | ||
advanced_preferences.cfg | ||
COPYING.txt | ||
cores.cfg | ||
english.cfg | ||
game_config.cfg | ||
lan_server.cfg | ||
modifications.cfg | ||
tips.cfg |